Epic Games CEO Tim Sweeney has responded to Minecraft rejecting NFTs by reaffirming his stance regarding the matter.
The company was of the opinion that NFTs don’t align with the game’s values of creative inclusion and playing together.
“NFTs are not inclusive of all our community and create a scenario of the haves and the have-nots,” said the announcement. “The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players.”
Following this view, Mojang, the developer behind the game, has disallowed the use of non-fungible tokens and other applications of blockchain-based technology on the platform.
“Developers should be free to decide how to build their games, and you are free to decide whether to play them,” said Sweeney in a response. “I believe stores and operating system makers shouldn’t interfere by forcing their views onto others. We definitely won’t.”
After facing dwindling trading volumes for many months, the NFT market finally showed some high activity during the start of May, providing some hope to investors.
However, the surge didn’t last too long, and the subsequent plunge took volumes down by around 90%. The below chart shows the trend in the weekly non-fungible token trading volumes over the past year.
In the last couple of months, the NFT weekly volumes have stayed around $233 million, a pretty low value when compared to the normal for last year.
At the time of writing, Bitcoin’s price floats around $23.1k, up 12% in the past week.